Friday, April 13, 2012
Sony Playstation Vita in test
Conquer the games market long smartphones and tablets, so who needs yet Sony's Playstation Vita? Hard-core game fans know the console in a small format sure to appreciate - but some things are missing to complete Gamer lucky, as our test shows.
The first frustration comes shortly after the turn. Shortly after admiring the workmanship, marveled at the screen and is happy about the good use of buttons and sticks. The frustration arises when one wants to play and get an error message is presented. "Be inserted before the start of the application has a memory card." Without this is nothing. No games, no music, no movies. And the memory card is not listed in the package.
Without Sony's proprietary memory card hard life on the Playstation Vita bring. It costs € 250 or 300, depending on configuration, the memory card again between 20 (4GB) and 50 € (16 GB). The games prices range between 30 and 50 euros, depending on the size and manufacturer. After the 2005's PlayStation Portable (PSP) is the life of the second attempt of the Japanese group, in the market of portable game consoles to gain a foothold. The first did not work out as they had imagined.
One of the competition far superior hardware and games that look like the living room console, should break the superiority of Nintendo's handheld in the field - not least because it took against the alleged child console DS. Which was less powerful, then had a strange gimmick called Touch and games which looked in a direct comparison difficult. To the surprise of Sony , and many market observers, but the PSP lost the fight. While Nintendo aufstellte with the DS games and clever sales records, the PSP was able to prevail with its focus on popular titles ever really. It also changed several editions nothing. Time the console was thinner, the times dropped with a proprietary disc format drive away equipped.
The market will be overrun by upstarts: Smartphones
This time, the Prerequisites for a successful start is even more difficult. Sony has not only the very strong sales of Nintendo's console 3DS seek, but also prove their worth in a market where the iPhone, iPad, and Android devices have become gaming machines, which pick up the other handheld market share steadily. Achieved these units two years ago 19 percent of revenue in the handheld sector, experts estimate that 58 percent of those now. $ 500 million revenue rose to 1.8 billion dollars while revenue from Nintendo and Sony dropped dramatically. It's a bold move to bring in this environment, a console on the market, which is defined mainly by playing. But exactly what does the Vita.
For players it is a gift, because the device has everything that makes a good gaming console. You can easily compete graphically with the current home consoles, has - for many important games - two small analog sticks and buttons easy to access. The screen shows not only brilliant, but is also a multifunctional touch screen on the back is also a multi-touch box attached. Games can also be controlled by gestures, as in "Katamari Damacy" where it can be formed from a ball with two fingers, a roller or a wheel. Two camera lenses on each side of the device and a microphone to help with communication and the Internet connection is indeed the model over WLAN or Wi-Fi solution plus 3G (UMTS).
If she runs, she makes it fun
In test games , the console works fine. The only drawback: Now and then she passed out of the stand-by mode into deep sleep and can only be caused by a hardware reset and running again. Even with an empty battery, it takes a while for them to want to play despite connection to the power supply again. And the load times of each game level, or are some bad long. If it runs but it's fun: The jungles and caves of the adventure game "Uncharted: Golden Abyss" look great, the controls work precisely and the touch screen elements are used wisely, with "Wipeout 2048" have the weightless slider even when high speed and good control "Lumines" the music sounds as good as the game looks.
Other functions of the console can not be tested prior to launch. The Playstation Store, where you can buy most titles as a download was not yet available. The Nintendo's "Street Pass" intuited "near" technology for secret exchange of game objects via a wireless connection when two devices meet by chance on the street will only be relevant if there is sufficient equipment available, and chat programs are only for larger dissemination of important console. Otherwise, yes simply because no one to chat.
Remote Play: Little more than a promise
Other announced features are not available or poorly utilized. Be "Remote Play" plays, for example, in the games, movies or music on a connected Playstation 3, but controlled on the display or CV is suffering from a support. None of the tested PS3 games would cooperate with the CV, DVD and Blu-ray movies are even explicitly excluded from the "remote play" exception. The only televised PlayTV was easily viewed on the CV. Which is a shame, because the idea just yet in bed the last level of a game ready to play appears attractive. But as it is little more than a promise which you do not know exactly when and if it is cashed.
A little fun also made the firmware upgrade, which took place during the period of the test twice and each long downloads required, because it can cost even with a normal Internet connection 95 MB of system update about 40 minutes. If you own a Playstation 3, this problem probably knows, because here it can sometimes take an hour, until a new version of the system was downloaded. Just as slowly the way the game works on the Playstation Store download the Playstation 3 and the subsequent transfer to the CV. Hopefully Sony created here to provide faster servers available soon, in order to minimize the frustration. The current situation is unacceptable - especially for a portable console.
Sony has with the Vita showed courage and stood against the trend of the times: The device is a solid processed games machine that has everything you need players - for example, a reasonable way to control even the most demanding games, which for pure touch devices seldom well succeed. It is a device that can hopefully fill the still unfulfilled promise soon to life. Nice that the CV has offered to start a large variety of games - even if it consists mostly of well-known brands and games. It provides only one thing: one reason why it should necessarily have a unique selling point, a brilliant idea - as they did with the Nintendo 3D screen.
Vita is the work of engineers who have thought of everything, just not how you want to fill the unit with life. And that's what she could do the last of its kind. For the last pure games console before smart phones and tablet computers finally take over the mobile games market.
Sony Playstation Vita by: frame 250 €, 300 € with 3G. Memory cards from 20 € (4GB) and 50 € (16 GB)