
The struggle between the console classics "Fifa" and "Pro Evolution Soccer" is heading towards its climax. But thousands of hobby kickers will get one of two titles for Christmas. Sports Editor Mike Glindmeier tested them for weeks - and a lot of swearing.
The anticipation was huge. Finally, but also "Fifa 12" Therefore, with an improved pass system. Direction, speed variation: All this will continue no longer be automatic, and make the football classic for the console still realistic. Finally, the makers were under pressure from EA Sports. Konami had a competitor such sensitive passport control already delivered a year earlier in "Pro Evolution Soccer 2011."
At last year's trial of the two classic plays by both fell on me, what many readers did not make it just good. So here briefly to clarify: No, I do not live exclusively in the console and no, I prefer to learn a third foreign language as a 16-knöpfige combination tricks with my controller. But once a week I treat myself with a friend a few hours Fussi front of the TV. This review comes from an avid casual gamer, not a Daddel junkie.
"PES": The defensive behavior is a bad joke
Our first impression of "Pro Evolution Soccer 2012" is very positive. While there is still no comprehensive club licenses, which is why, for example, instead of Manchester City must make do with Blue Man. But apparently the makers have eliminated the most annoying bugs of the previous version. Thus, the probability of offside when the ball after a corner kick fended off the enemy in any way plays forward, is not 100 percent as in the previous version.
The back four is doing its own forces to move. But what is it? An anonymous attacker Olympiakos Piraeus is the third highest playing level "Advanced" faster with Barcelona defender Piqué ball than without ? In general, the defensive behavior of a bad joke. Tackling the X button could have been omitted entirely, since it shows no effect. This worked much better with its predecessor.
If you play two to a team that has most of the work so that, to not run each other over the pile. Because a player has only once (in spite of support turned off) en route to the ball, it's him warm no matter whether one is better positioned and his colleagues reached the ball more. Surprisingly often, players do not even go to the ball or perceived need for the adoption hours. Headers to be addressed only sullenly, rebound to 99 percent end up on the enemy.
In addition, the makers have taken a nasty bug of previous version: It does not matter whether you hit the ball or not, the pressure of the sliding tackle button provides in 99.8 percent of the cases for the referee's whistle. This often leads to absurd yellow cards, which would have been not even the legendary Graham Poll .
It turns Cristiano Ronaldo (as opponents) over 90 percent of his free kicks, no matter from what distance. And you play with an above average team in the level "Advanced" to an outsider, almost every shot is a hit. Unfortunately for the outsider. As it stands then at half time between Liverpool and Donetsk ever 0:5.
Just as programmers unfortunately also falls to the commentators Hansi Küpper and Wolf is not a lot of new foot. Sovereign she reels off her program from the version 2011th Still, the offensive like, even if the behavior of high passes can not usually understand. But one can ever seen a shot from distance into the bend or hammer Lupfen a precise through ball to the striker skipped out into the goal.
"FIFA 12": Incredibly beautiful flight deposits
This was thanks to the new passport system even in "FIFA 12" should be possible. But first you need to dig through the settings in order not to fall asleep immediately. The default game speed is compared to "PES" a super slow motion. One has found a reasonable pace, makes "Fifa" a good first impression.
The simple passes to come, absurd offside situations are limited, and the Wegspitzeln the ball from the opponent's foot works amazingly fast. Latest when it is slightly more demanding passports but frustrating. Through Passes die, from the side flanks into the box to the coin toss. Players fly for the incredibly beautiful through the air when they collide or be fouled.
Impact Engine makers call this dubious achievement. They will not shake the feeling that the developers more time into this bit has "nice to have" plugged in as a reasonable fit system. While the defense as opposed to "PES" really have fun missing in the attack by the right kick. Range shots just go in, if the hardness is high in the settings accordingly, successful combinations are almost impossible for a beginner. After all the players in the team race mode not always mutually exclusive on the heap, or spend an eternity on the sidelines.
Considering that we have been looking forward to one year, double the pleasure football, we are frustrated after nearly two months of continuous testing quite a bit. Perhaps the developers should be the annual rat race once and would rather just be taking two years to deliver the normal console football player realistic.
As long as we are, willy-nilly on a week back and forth between the two games back and forth. With no football is not the point. True to the motto: The next is always the most annoying bug.